Galactic readiness mass effect 3

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Mass Effect 3 has the unenviable job of continuing that story, its plot having to wriggle and wrap its way around the universe you have created. The conclusion of Mass Effect 2 broadened the story's sprawling options further, allowing any or all of the main characters to die, from a party as large as 12. Mass Effect 1 forced players to sacrifice one squad member over another on the planet Virmire, decide whether to eliminate the Rachni race for good, and choose whether to execute or save party member Wrex. From the gender and sexual orientation of its lead character to the fates of key players and entire races, the series has never shied away from big decisions. Mass Effect is a series shaped by the player's design. The final section discusses the game's ending. The article's second section details those found at the end of the second act, concerning the quarian-geth war.

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The article's first section discusses the choices made up to and including the mission on the krogan homeworld of Tuchanka. This article discusses these choices in detail, although is written so it can be read in sections. Spoiler note: Mass Effect 3's story is divided into three acts and doles out major moral choices at the conclusion of each.