Think small, then think smaller, then think smaller again, and then you might reach something that you are able to figure out on your own.
So to answer your actual question, it completely depends on the type of mod you are making and what you want to add to the game, you're going to have to be a lot more specific before people can point you in the right direction.Īs a general rule, the best method for making your first mod is to start out really small. If you're making a weapon or armor you'll have to learn how to use nifskope, and either blender or 3DSmax to create and edit meshes for NV, and how to create and edit weapon/armor entries in the GECK. If you're making a new NPC you'll need to learn how to create, edit and NPC, how to record and edit audio, and how to create dialogue quests. If you're making a mod that is purely scripted you'll need to know how to use the GECK scripting systems, if you're making a quest mod you need to know how to create and edit quests in the GECK. There is no blanket tutorial on how to 'create mods', every mod will be different and have different needs and you'll need to know how to use different tools to create it.